Today gonna be a long long post update for my project 1 progress. I didn't take SS for today's lecture coz the outcome was so omgz, so I decided not to post abt it lol, anyway today we learnt to do basic rendering and add materials to the object that created =) quite fun ~
Well before that, this is the original of the sculpture
The first item I did was the small moon coz it seems like it's the most easiest one, my first step was to smoothen the object surface, so that it won't be too rigid
The back view of the small moon, looks better after smoothen
2nd, Spherify the object, compare with the 1st picture and u will know why
Then, choose Edit Poly in the modifier list, Vertex to push and pull the object surface
Select 4 points at the corner edges for pushing (red dot)
Rmb to select soft selection and check the "use for selection", make sure the rainbow is there before u pushing/pulling it
The affected area of this effect can be modified at the Edge distance / Falloff
Taadaaa! Does it looks great?
Attach the human on to the moon surface (move it)
Next, I started with the blue part which is her hair, I just simply choose mesh smooth to try out the effect, then turbo smooth (Turbo smooth layer was turned off to see the effect of mesh smooth)
I chose to use turbo smooth coz it just simply looks cooler than mesh smooth lol
If u notice, the turbo smooth effect has covered the sharp edge of the moon, what i did was drew a nurbs curve of the shape that I want on the surface then close the spline and extrude the line
Then, go to "create" "geometry" under the list choose "compound object", select "bullean" to cut out the unwanted part. The object that has been selected is object A, then the another part u want it to be remained is object B, so in operation bar make sure u choose the correct subtraction, then click on "Pick B operation" and click the object B
Taadaaaa! The unwanted part is removed!
The next one will be the Big moon, similarly I have tried both effect of mesh smooth and turbo smooth
But this time I chose to use mesh smooth, becoz..
by using mesh smooth u can change the amount of softness, which u give u the effect like this (original softness 1.0 and i changed it to 0.01)
Suddenly I realised the hair was separated from the Big moon, so I try to use Edit poly see whether it can solve the problem anot, before that i have tried push and the effect was so omgz
This time I played with the "edge" effect since the edge of the "hair" was seperated
The result was surprisingly solved my problem lol
Then I continue on modifying the Big moon
Same method as I used for the small moon, this time the falloff value I set it to 1.0
Before closing, I tried to use mesh smooth on the small moon and the result was so FUNNY, it looks like the pocket man lol
This is what I have done for today
Will continue the human soon. Goodnight!