Saturday, September 29, 2012

Human body

This is the last batch of photos for project 1. Finally . . lazy to type d, gonna Zzz 











    





Nights


Tuesday, September 25, 2012

One shot done

Today gonna be a long long post update for my project 1 progress. I didn't take SS for today's lecture coz the outcome was so omgz, so I decided not to post abt it lol, anyway today we learnt to do basic rendering and add materials to the object that created =) quite fun ~ 

Well before that, this is the original of the sculpture 


The first item I did was the small moon coz it seems like it's the most easiest one, my first step was to smoothen the object surface, so that it won't be too rigid  

 The back view of the small moon, looks better after smoothen

 2nd, Spherify the object, compare with the 1st picture and u will know why

Then, choose Edit Poly in the modifier list, Vertex to push and pull the object surface

Select 4 points at the corner edges for pushing (red dot)

Rmb to select soft selection and check the "use for selection", make sure the rainbow is there before u pushing/pulling it

The affected area of this effect can be modified at the Edge distance / Falloff

Taadaaa! Does it looks great? 

Attach the human on to the moon surface (move it)

Next, I started with the blue part which is her hair, I just simply choose mesh smooth to try out the effect, then turbo smooth (Turbo smooth layer was turned off to see the effect of mesh smooth) 

I chose to use turbo smooth coz it just simply looks cooler than mesh smooth lol

If u notice, the turbo smooth effect has covered the sharp edge of the moon, what i did was drew a nurbs curve of the shape that I want on the surface then close the spline and extrude the line

Then, go to "create" "geometry" under the list choose "compound object", select "bullean" to cut out the unwanted part. The object that has been selected is object A, then the another part u want it to be remained is object B, so in operation bar make sure u choose the correct subtraction, then click on "Pick B operation" and click the object B

Taadaaaa! The unwanted part is removed!

The next one will be the Big moon, similarly I have tried both effect of mesh smooth and turbo smooth 

 But this time I chose to use mesh smooth, becoz..

by using mesh smooth u can change the amount of softness, which u give u the effect like this (original softness 1.0 and i changed it to 0.01) 

Suddenly I realised the hair was separated from the Big moon, so I try to use Edit poly see whether it can solve the problem anot, before that i have tried push and the effect was so omgz 

This time I played with the "edge" effect since the edge of the "hair" was seperated

The result was surprisingly solved my problem lol 

Then I continue on modifying the Big moon

Same method as I used for the small moon, this time the falloff value I set it to 1.0 

Before closing, I tried to use mesh smooth on the small moon and the result was so FUNNY, it looks like the pocket man lol

This is what I have done for today

Will continue the human soon. Goodnight!




Sunday, September 23, 2012

Autocad imported


Open 3dmax, then insert the autocad file to 3dmax

Autocad to 3dmax


When transfer autocad drawing to 3dmax make sure select the LAYER in the import option so that 3dmax "will" read the layer as single object and also tick RESCALE.
After that, select the single layer/object and go to modifier, select extrude the layer/object to desire measurement =)

Tadaaaa!

Will continue it later, play with push and pull





Sculpture modelling

Was trying to do this in 3d max but I've no idea where to start it lol. So I decided to do it in Autocad first =) 



First, insert a raster reference image to Autocad

Scale the image size in within 4mx4m

Same goes to this

Stretch

Tadaa!


                   Set it to different layers so that it become single object in 3d max



Close and join the spline to become polyline

And now Go to Bed! 

To be continued~!

Tata